Building a hub world for your game that entertains
Some parts of the game and levels may ring a bell. That’s probably because I’ve been greatly inspired by existing games in some areas. And for instance, Super Mario 3D World for which I played all the way through with my little boy. Building a hub world For instance the hub, the first gameplay experience. […]
Game Design Idea, how to generate catchy level names for your game?
This week I was looking for ways to describes the levels in the game, a meaningful and catchy approach, somewhat more meaty than a classic level 1, level 1-1, world 1 etc. And I ended up playing with a website providing Super Mario Maker Level Name generator on Perchance, a website dedicated to generate random […]
Math it Right 3D Adventure, the Background Story
Early one morning, a dragon was running through the town center, jumping over the puddles of water and burping nervously. The small green dragon, whose name is Pilipili, had sky blue spikes on his back that stood tall like mountains, tiny purple wings that didn’t help him fly at all! Big round eyes and a large smile […]
Accelerate your Game Design, Development and Build with Unity Asset Store
There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. For the development of Math it […]
Turn Interesting Design Ideas into Tangible Game, Apps and Products
How to turn a game idea into a set of tasks. How to develop an idea into a tangible product. Is it 2d,3d, what sort of inputs? What genre, does it support multiplayer, any specific input device. A story can take many forms so how do you image it going and developing into a game […]
App Store Description for a Kids Mobile Game
The first draft of of app description of Math it Right 3D Adventure is done. This highlights the main features and fun elements of the game. You’ll notice repetitive keywords and succinct sentences for a better ASO (App Store Optimization). Studying math can be tricky and boring, especially for kids. Math it Right 3D Adventure is here to bring […]
Making of the second level and how to introduce changes to keep the entertainment ball rolling
Level one was done recently, complete, ticked the boxes of an introductory level with tutorial elements and easy ride. A solid vertical slice of what Math it Right 3D Adventure is and will be. Now let’s ramp up the challenge and continue the journey on a game that entertains and educates. Let’s add a twist to keep […]
The maze, the puzzle and the riddle
You are probably ending up on this page looking for a solution of the maze posted our Instagram. Congratulations this is the right place. So what? Why? How? Well I like maze. I like puzzles. I like riddles. And so I wanted to combine the three. That may create something interesting. The maze First let’s […]
Level design of Math it Right 3D adventure level 1: introduction to controls and gameplay
So that’s it, the first level of Math it Right 3d adventure made with Unity 3D is fully built. This is an easy induction with low risk and low stake entry. The approach is to start giving confidence to the player to control the cute little dragon and showcase the basics of the controls and […]
The treasure hunting for times tables
For the past few days I’ve worked on the main game loop and mechanics. The treasure hunting for times tables.First the generation of maths equations. Depending on the type of operation chosen by the player, addition, subtraction, or multiplication the system generates a set of operations. Basically for each operation, we have two operands, an […]