App Store Description for a Kids Mobile Game
The first draft of of app description of Math it Right 3D Adventure is done. This highlights the main features and fun elements of the game. You’ll notice repetitive keywords and succinct sentences for a better ASO (App Store Optimization). Studying math can be tricky and boring, especially for kids. Math it Right 3D Adventure is here to bring […]
Making of the second level and how to introduce changes to keep the entertainment ball rolling
Level one was done recently, complete, ticked the boxes of an introductory level with tutorial elements and easy ride. A solid vertical slice of what Math it Right 3D Adventure is and will be. Now let’s ramp up the challenge and continue the journey on a game that entertains and educates. Let’s add a twist to keep […]
The maze, the puzzle and the riddle
You are probably ending up on this page looking for a solution of the maze posted our Instagram. Congratulations this is the right place. So what? Why? How? Well I like maze. I like puzzles. I like riddles. And so I wanted to combine the three. That may create something interesting. The maze First let’s […]
Level design of Math it Right 3D adventure level 1: introduction to controls and gameplay
So that’s it, the first level of Math it Right 3d adventure made with Unity 3D is fully built. This is an easy induction with low risk and low stake entry. The approach is to start giving confidence to the player to control the cute little dragon and showcase the basics of the controls and […]
The treasure hunting for times tables
For the past few days I’ve worked on the main game loop and mechanics. The treasure hunting for times tables.First the generation of maths equations. Depending on the type of operation chosen by the player, addition, subtraction, or multiplication the system generates a set of operations. Basically for each operation, we have two operands, an […]
The prototyping of Math it Right 3D Adventure, a 3D treasure hunter game to learn arithmetic and times tables
Of the challenging aspects of building a game there is especially, one, finding what is actually entertaining. And Pushes you to play more, and two complete a game development project as a finished product. With these 2 goals in mind, I’ve started a new prototype with the intention of completing it this time around. Maths […]