Play With Mathematical Sequences and Series
Mathematical sequences and series are some of the most useful tools in mathematics. They can be used to solve problems in almost any field. Playing with numbers can be both fun and challenging. These sequences will help you play and learn at the same time! The concepts behind mathematical sequences and series are often presented […]
Designing a Space Game that’s Fun and Unique
Space games have become increasingly popular in recent years. Whether it’s the captivating visuals or the epic storylines, these video games are all about taking you to new worlds. But how do you create a space game? Well, there are many factors that play into creating a successful video space game. The most important being […]
Back to the Future: The Resurgence of Retro Gaming
It’s hard to ignore the recent trends in retro gaming, as it appears that this industry has undergone some sort of renaissance in the past few years. In fact, retro gaming has become so popular that there are even business opportunities available where you can resell your old games and earn money in the process. […]
Unity 3D Game Architecture with Scriptable Variables Objects
There is a great Unity 3D Game Architecture talk from Ryan Hipple from a Unity talks in Austin 2017 called Unite Austin 2017. Game Architecture with Scriptable Objects. the talk is available in Youtube at Unite Austin 2017 – Game Architecture with Scriptable Objects. I’ve implemented my own version of the modular and variable data as talked in minute 15. The idea […]
Play Math it Right 3D Adventure on App Store and Google Play Store
Today, both Google Play Store and Apple App Store teams of reviewers have approved the release of Math it Right 3D Adventure. After a few months of development of a an amazing and distinctive learning game I am excited to announce Math it Right 3D Adventure is now available on iPhone, iPad, Android smartphones and tablets. Play a quest to master the foundation […]
Building a hub world for your game that entertains
Some parts of the game and levels may ring a bell. That’s probably because I’ve been greatly inspired by existing games in some areas. And for instance, Super Mario 3D World for which I played all the way through with my little boy. Building a hub world For instance the hub, the first gameplay experience. […]
Game Design Idea, how to generate catchy level names for your game?
This week I was looking for ways to describes the levels in the game, a meaningful and catchy approach, somewhat more meaty than a classic level 1, level 1-1, world 1 etc. And I ended up playing with a website providing Super Mario Maker Level Name generator on Perchance, a website dedicated to generate random […]
Math it Right 3D Adventure, the Background Story
Early one morning, a dragon was running through the town center, jumping over the puddles of water and burping nervously. The small green dragon, whose name is Pilipili, had sky blue spikes on his back that stood tall like mountains, tiny purple wings that didn’t help him fly at all! Big round eyes and a large smile […]
Accelerate your Game Design, Development and Build with Unity Asset Store
There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. For the development of Math it […]
Turn Interesting Design Ideas into Tangible Game, Apps and Products
How to turn a game idea into a set of tasks. How to develop an idea into a tangible product. Is it 2d,3d, what sort of inputs? What genre, does it support multiplayer, any specific input device. A story can take many forms so how do you image it going and developing into a game […]