Category: Development

10 April 2024

Welcoming Weather: Adding Dynamic Sun Cycles and Atmospheric Effects to Shrot Bish Bash Pop

In our ongoing quest to infuse life and vibrancy into the whimsical world of Shrot Bish Bash Pop, we’re thrilled to unveil our latest addition: a dynamic sun cycle and weather controller! 🌞🌧️ Embracing Dynamic Environments Incorporating dynamic weather systems allows us to create a more immersive gaming experience, where players can witness the ever-changing […]

4 April 2024

Shrot Bish Bash Pop has just become even more enchanting

Attention all adventurers! The whimsical world of Shrot Bish Bash Pop has just become even more enchanting with the release of update 1.2.12. Here’s what’s new in the latest version: This update is packed with enhancements that not only add depth to the gameplay but also bring a fresh breath of excitement to your bubble-blasting […]

23 March 2024

Rocket Mouse Has Landed on Windows & macOS

​Hey Space Cadets and Puzzle Pioneers! Guess what? “Rocket Mouse” has just zoomed its way onto Windows and macOS with its latest version! The team has been buzzing around like bees on a sugar rush, making sure this game is the most fun-packed, giggle-inducing adventure your little ones 3-6 years old have ever embarked on! What’s […]

22 March 2024

Shrot Bish Bash Pop: Jungle Adventure Gameplay Demo

Today marks a thrilling milestone for us at Jaunty Bear: the release of our much-anticipated gameplay demo for Shrot Bish Bash Pop: Jungle Adventure! 🌴🎉 After countless hours of brainstorming, designing, and developing, we’re beyond excited to finally share a slice of our world with you. This demo is not just a preview of the […]

5 April 2023

Unity Engine vs Godot in 2023

The Unity engine and Godot are two popular game development engines that have gained significant traction in recent years. While both have their strengths and weaknesses, which engine to use largely depends on the specific needs and requirements of the project. In this blog post, we will take a closer look at Unity engine vs […]

7 February 2022

Unity 3D Game Architecture with Scriptable Variables Objects

There is a great Unity 3D Game Architecture talk from Ryan Hipple from a Unity talks in Austin 2017 called Unite Austin 2017. Game Architecture with Scriptable Objects. the talk is available in Youtube at Unite Austin 2017 – Game Architecture with Scriptable Objects. I’ve implemented my own version of the modular and variable data as talked in minute 15.  The idea […]

2 February 2022

Play Math it Right 3D Adventure on App Store and Google Play Store

Today, both Google Play Store and Apple App Store teams of reviewers have approved the release of Math it Right 3D Adventure. After a few months of development of a an amazing and distinctive learning game I am excited to announce Math it Right 3D Adventure is now available on iPhone, iPad, Android smartphones and tablets.   Play a quest to master the foundation […]

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